![]() How can a huge server like run for that long without a license? They only renamed M2, Metin2, Mt2 words to something else - is that really enough? I even noticed some of the articles on their forums, it was about them not having Gameforge or any other license, but only stating, they are not running a Metin2 game, but only a game inspired by Metin2.Īfter a years of playing on their server, I can say their game is not really rewritten from scratch as there are bugs from official servers, old Metin2 design, Metin2 item/mob/maps names and etc… If you take a look at it, you will only notice a few new maps, a few new quests and new game ideas, but its obvious its Metin2, no matter whatever they call it. It is a Czechoslovakian server with even more players than czechoslovakian official server and it has already been running for I guess about 11 years and its still alive. Good example is M2 Sindicate, renamed to Ekura. But I do not really understand how is it possible for some huge servers being still online after so many years. One for the quest, one for the state and one for when.I have been reading this forum a lot and noticed some articles about Metin2 private servers and about them being illegal, which is a well known fact. That is, in all quests always necessary, the third end, these three are required! The quest, state and When are mandatory bring an end forever. That said, watching the quest, we can deduce that: It is simple and easy, so a quest to work, plus a good syntax, needs to be properly closed. How do we know how to put on a quest ends? Like give begin to start something, in the end close. That is, the state hi will only be activated when the end test4 quest! When the npc 9010 and click on the option Ae, a message will appear saying Ae guy and will switch to state hi, teste5 quest that will cause the npc go to 9001 and click on the option Hi, the message Hello, nice to meet you! ![]() Yes, the function set_quest_state ("nome_da_quest", "nome_do_state"). Is there anyway to change state between quests? It is the action that the player will learn to suffer in the state. Start of when, this will cause the player character when they log in (when we teleportamos including a map) suffers an action different from the action of the state start. It is the action that the player will suffer when logs.Ĭhange to state that the player suffers another action. Start of when, this will cause the player character when they log in (when we teleportamos including a map) suffers an action. When you start the quest name, the state start begin, causing the action to start. If you look in quests biologist use up all these whens.īut we'll focus more on login, because it will be used in the example.Ĭome on then translate these first 3 lines of a quest: Now, where do you usually use these kinds of when? In When there are several types of actions: The state is a division of type quest, all quests in the initial state will always start and from there we can change the state to be able to perform various actions. Now, let's see, quest serves to start the quest, and the state, serves to. ![]() Where to put the name in the name of the quest. The first thing we must know is that ALL quests start at: I come here to do a little tutorial on the basics of quests, for those unaware. ![]() Lately I've seen, both in skype as forum, people who need a lot of quests that are very simple. Well, I'm not a professional Quester, but teach it to those who do not know, be happy: D ![]()
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